Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
gf::Window Member List

This is the complete list of members for gf::Window, including all inherited members.

close()gf::Window
display()gf::Window
getFramebufferSize() const gf::Window
getPosition() const gf::Window
getSize() const gf::Window
hide()gf::Window
isDecorated() const gf::Window
isFocused() const gf::Window
isFullscreen() const gf::Windowinline
isMinimized() const gf::Window
isOpen()gf::Window
isResizable() const gf::Window
isVerticalSyncEnabled() const gf::Window
isVisible() const gf::Window
maximize()gf::Window
minimize()gf::Window
operator=(const Window &)=deletegf::Window
pollEvent(Event &event)gf::Window
restore()gf::Window
setDecorated(bool decorated=true)gf::Window
setFramerateLimit(unsigned int limit)gf::Window
setFullscreen(bool full=true)gf::Window
setMouseCursorGrabbed(bool grabbed)gf::Window
setMouseCursorVisible(bool visible)gf::Window
setPosition(Vector2i position)gf::Window
setSize(Vector2u size)gf::Window
setTitle(const std::string &title)gf::Window
setVerticalSyncEnabled(bool enabled)gf::Window
setVisible(bool visible=true)gf::Window
show()gf::Window
toggleFullscreen()gf::Window
waitEvent(Event &event)gf::Window
Window(const std::string &title, Vector2u size, WindowFlags hints=WindowFlags(All))gf::Window
Window(const Window &)=deletegf::Window
~Window()gf::Window