Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
AssetManager.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef ASSET_MANAGER_H
22 #define ASSET_MANAGER_H
23 
24 #include <vector>
25 
26 #include "Path.h"
27 #include "Portability.h"
28 
29 namespace gf {
30 #ifndef DOXYGEN_SHOULD_SKIP_THIS
31 inline namespace v1 {
32 #endif
33 
44  class GF_API AssetManager {
45  public:
54  void addSearchDir(Path path);
55 
68  Path getAbsolutePath(const Path& relativePath) const;
69 
70  private:
71  std::vector<Path> m_searchdirs;
72  };
73 
74 #ifndef DOXYGEN_SHOULD_SKIP_THIS
75 }
76 #endif
77 }
78 
79 #endif // ASSET_MANAGER_H
An asset manager.
Definition: AssetManager.h:44
The namespace for gf classes.
Definition: Action.h:34
boost::filesystem::path Path
A path in the filesystem.
Definition: Path.h:41