Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
Models.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MODELS_H
22 #define GF_MODELS_H
23 
24 #include "Model.h"
25 #include "Portability.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
40  class GF_API FixedTimestepModel : public Model {
41  public:
48  FixedTimestepModel(Model& model, Time timestep = gf::seconds(1 / 60.0f));
49 
50  virtual void update(Time time) override;
51 
52  private:
53  Model& m_model;
54  Time m_timestep;
55  Time m_elapsed;
56  };
57 
58 #ifndef DOXYGEN_SHOULD_SKIP_THIS
59 }
60 #endif
61 }
62 
63 
64 #endif // GF_MODELS_H
Fixed timestep model.
Definition: Models.h:40
Represents a time value.
Definition: Time.h:73
A game object that can be updated.
Definition: Model.h:46
The namespace for gf classes.
Definition: Action.h:34