Gamedev Framework (gf)
0.5.0
A C++11 framework for 2D games
include
gf
Region.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2017 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Part of this file comes from SFML, with the same license:
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* Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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*/
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#ifndef GF_REGION_H
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#define GF_REGION_H
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#include "Portability.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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struct
GF_API
Region
{
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int
left
;
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int
bottom
;
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int
width
;
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int
height
;
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif // GF_REGION_H
gf::Region::left
int left
Left coordinate of the region.
Definition:
Region.h:44
gf::Region::bottom
int bottom
Bottom coordinate of the region.
Definition:
Region.h:45
gf
The namespace for gf classes.
Definition:
Action.h:34
gf::Region::width
int width
Width of the region.
Definition:
Region.h:46
gf::Region
A region of a window.
Definition:
Region.h:43
gf::Region::height
int height
Height of the region.
Definition:
Region.h:47
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