Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
RenderPipeline.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_RENDER_PIPELINE_H
22 #define GF_RENDER_PIPELINE_H
23 
24 #include <vector>
25 
26 #include "Effects.h"
27 #include "Portability.h"
28 #include "RenderTarget.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
35  class Effect;
36  class Window;
37 
69  class GF_API RenderPipeline : public RenderTarget {
70  public:
76  RenderPipeline(Window& window);
77 
81  ~RenderPipeline();
82 
88  void addEffect(Effect& effect);
89 
93  void clearEffects();
94 
115  void resized();
116 
117  virtual Vector2u getSize() const override;
118 
122  void display();
123 
124  protected:
132  virtual void onFramebufferResize(Vector2u size);
133 
134  private:
135  Window& m_window;
136 
137  struct TextureBuffer {
138  Texture texture;
139  unsigned name;
140  };
141 
142  TextureBuffer m_buffers[2];
143  int m_current;
144 
145  DefaultEffect m_defaultEffect;
146  std::vector<Effect*> m_effects;
147  };
148 
149 #ifndef DOXYGEN_SHOULD_SKIP_THIS
150 }
151 #endif
152 }
153 
154 #endif // GF_RENDER_PIPELINE_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
A texture for colored images.
Definition: Texture.h:339
The namespace for gf classes.
Definition: Action.h:34
An OS window.
Definition: Window.h:87
A render pipeline.
Definition: RenderPipeline.h:69
A post-processing effect.
Definition: Effect.h:38
Default effect.
Definition: Effects.h:38