Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
RenderWindow.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_RENDER_WINDOW_H
25 #define GF_RENDER_WINDOW_H
26 
27 #include "Portability.h"
28 #include "RenderTarget.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
35  class Window;
36 
80  class GF_API RenderWindow : public RenderTarget {
81  public:
82 
88  RenderWindow(Window& window);
89 
90  virtual Vector2u getSize() const override;
91 
99  void setActive();
100 
110  void display();
111 
118  Image capture() const;
119 
120  private:
121  Window& m_window;
122  };
123 
124 #ifndef DOXYGEN_SHOULD_SKIP_THIS
125 }
126 #endif
127 }
128 
129 #endif // GF_RENDER_WINDOW_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Class for loading, manipulating and saving images.
Definition: Image.h:92
The namespace for gf classes.
Definition: Action.h:34
A window that can serve as a target for 2D drawing.
Definition: RenderWindow.h:80
An OS window.
Definition: Window.h:87