Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
StringUtils.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_STRING_UTILS_H
22 #define GF_STRING_UTILS_H
23 
24 #include <string>
25 
26 #include "Portability.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
43  GF_API std::string niceNum(float num, float precision);
44 
52  GF_API std::u32string computeUnicodeString(const std::string& str);
53 
54 #ifndef DOXYGEN_SHOULD_SKIP_THIS
55 }
56 #endif
57 }
58 
59 #endif // GF_STRING_UTILS_H
std::u32string computeUnicodeString(const std::string &str)
Compute a UTF-32 string from a UTF-8 string.
The namespace for gf classes.
Definition: Action.h:34
std::string niceNum(float num, float precision)
Create a string representation of a floating point number.