Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
gf::AlphaTexture Member List

This is the complete list of members for gf::AlphaTexture, including all inherited members.

AlphaTexture()gf::AlphaTexture
BareTexture(Format format)gf::BareTexture
BareTexture(const BareTexture &)=deletegf::BareTexture
BareTexture(BareTexture &&other)gf::BareTexture
bind(const BareTexture *texture)gf::BareTexturestatic
computeTextureCoords(const RectU &rect) constgf::BareTexture
create(Vector2u size)gf::AlphaTexture
gf::BareTexture::create(Vector2u size, const uint8_t *data)gf::BareTextureprotected
Format enum namegf::BareTexture
generateMipmap()gf::BareTexture
getFormat() constgf::BareTextureinline
getName() constgf::BareTextureinline
getSize() constgf::BareTextureinline
isRepeated() const noexceptgf::BareTextureinline
isSmooth() const noexceptgf::BareTextureinline
operator=(const BareTexture &)=deletegf::BareTexture
operator=(BareTexture &&other)gf::BareTexture
setRepeated(bool repeated=true)gf::BareTexture
setSmooth(bool smooth=true)gf::BareTexture
update(const uint8_t *data)gf::BareTexture
update(const uint8_t *data, const RectU &rect)gf::BareTexture
~BareTexture()gf::BareTexture