Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
gf::BufferedGeometry Member List

This is the complete list of members for gf::BufferedGeometry, including all inherited members.

BufferedGeometry()gf::BufferedGeometry
BufferedGeometry(const VertexBuffer &buffer)gf::BufferedGeometry
BufferedGeometry(const VertexBuffer &buffer, const VertexBuffer &outlineBuffer)gf::BufferedGeometry
draw(RenderTarget &target, RenderStates states) overridegf::BufferedGeometryvirtual
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::BufferedGeometryinline
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getTexture() constgf::BufferedGeometryinline
getTransform() constgf::Transformable
hasTexture() constgf::BufferedGeometryinline
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::BufferedGeometry
setBuffer(const VertexBuffer &buffer)gf::BufferedGeometryinline
setLocalBounds(const RectF &bounds)gf::BufferedGeometryinline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setOutlineBuffer(const VertexBuffer &outlineBuffer)gf::BufferedGeometryinline
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setTexture(const BareTexture &texture)gf::BufferedGeometryinline
Transformable()gf::Transformable
unsetTexture()gf::BufferedGeometryinline
~Drawable()gf::Drawablevirtual