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Gamedev Framework (gf)
0.5.0
A C++11 framework for 2D games
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This is the complete list of members for gf::PhysicsGeometry, including all inherited members.
| getArea() const =0 | gf::PhysicsGeometry | pure virtual |
| getBoundingCircle() const =0 | gf::PhysicsGeometry | pure virtual |
| getType() const | gf::PhysicsGeometry | inline |
| PhysicsGeometry(Type type) | gf::PhysicsGeometry | inline |
| renderAt(RenderTarget &target, const RenderStates &states, Vector2f position, float angle) const =0 | gf::PhysicsGeometry | pure virtual |
| Type enum name | gf::PhysicsGeometry | |
| ~PhysicsGeometry() | gf::PhysicsGeometry | virtual |
1.8.13