Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Activity.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_ACTIVITY_H
22 #define GF_ACTIVITY_H
23 
24 #include "Portability.h"
25 #include "Time.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup game
34  * @brief Status of an activity
35  *
36  * @sa gf::Activity
37  */
38  enum class ActivityStatus {
39  Running, ///< The activity is still running
40  Finished, ///< The activity is finished
41  };
42 
43  /**
44  * @ingroup game
45  * @brief A game activity
46  *
47  * An activity is a task that can be run over time. `gf` provides predefined
48  * activites but you can also add your own activities.
49  *
50  * Here is a list of predefined activites:
51  *
52  * - gf::ValueActivity
53  * - gf::RotateToActivity
54  * - gf::MoveToActivity
55  * - gf::ColorActivity
56  * - gf::CallbackActivity
57  * - gf::DelayActivity
58  * - gf::SequenceActivity
59  * - gf::RepeatActivity
60  * - gf::ParallelActivity
61  */
62  class GF_API Activity {
63  public:
64  /**
65  * @brief Destructor
66  */
67  virtual ~Activity();
68 
69  /**
70  * @brief Run the activity
71  *
72  * @param time The time since the last run
73  * @returns The status of the activity (running or finished)
74  */
75  virtual ActivityStatus run(Time time) = 0;
76 
77  /**
78  * @brief Restart the activity
79  */
80  virtual void restart();
81  };
82 
83 #ifndef DOXYGEN_SHOULD_SKIP_THIS
84 }
85 #endif
86 }
87 
88 #endif // GF_ACTIVITY_H
virtual ActivityStatus run(Time time)=0
Run the activity.
ActivityStatus
Status of an activity.
Definition: Activity.h:38
Represents a time value.
Definition: Time.h:73
virtual ~Activity()
Destructor.
The activity is still running.
The namespace for gf classes.
Definition: Action.h:34
virtual void restart()
Restart the activity.
The activity is finished.
#define GF_API
Definition: Portability.h:35
A game activity.
Definition: Activity.h:62