Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
AnimatedSprite.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_ANIMATED_SPRITE_H
22 #define GF_ANIMATED_SPRITE_H
23 
24 #include "Portability.h"
25 #include "Sprite.h"
26 #include "Time.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
33  class Animation;
34 
35  /**
36  * @ingroup graphics
37  * @brief An animated sprite
38  *
39  * An animated sprite is a sprite that can display an animation.
40  *
41  * @sa gf::Sprite, gf::Animation
42  */
43  class GF_API AnimatedSprite : public Sprite {
44  public:
45  /**
46  * @brief Constructor
47  */
49 
50  /**
51  * @brief Set the current animation of the sprite
52  *
53  * @param animation The animation
54  */
55  void setAnimation(Animation& animation);
56 
57  /**
58  * @brief Update the state of the animation
59  *
60  * @param time The time since the last update
61  */
62  void update(Time time);
63 
64  private:
65  Animation *m_animation;
66  };
67 
68 #ifndef DOXYGEN_SHOULD_SKIP_THIS
69 }
70 #endif
71 }
72 
73 #endif // GF_ANIMATED_SPRITE_H
An animated sprite.
Definition: AnimatedSprite.h:43
A drawable representation of a texture, with its own transformations, color, etc. ...
Definition: Sprite.h:87
void setAnimation(Animation &animation)
Set the current animation of the sprite.
Represents a time value.
Definition: Time.h:73
The namespace for gf classes.
Definition: Action.h:34
AnimatedSprite()
Constructor.
#define GF_API
Definition: Portability.h:35
void update(Time time)
Update the state of the animation.
An animation.
Definition: Animation.h:49