Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Animation.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_ANIMATION_H
22 #define GF_ANIMATION_H
23 
24 #include <cstddef>
25 #include <vector>
26 
27 #include "Portability.h"
28 #include "Rect.h"
29 #include "Time.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35 
36  class Texture;
37 
38  /**
39  * @ingroup graphics
40  * @brief An animation
41  *
42  * An animation is a collection of frames that are displayed
43  * consecutively during a predefined amount of time.
44  *
45  * To display an animation, you need a gf::AnimatedSprite.
46  *
47  * @sa gf::AnimatedSprite
48  */
49  class GF_API Animation {
50  public:
51  /**
52  * @brief Default constructor
53  */
54  Animation();
55 
56  /**
57  * @brief Add a frame to the animation
58  *
59  * The frame of an animation is defined by the texture of the frame, the
60  * texture rectangle (in texture coordinates) and an amount of time.
61  *
62  * @param texture The texture where the sprite is
63  * @param bounds The texture rectangle where the sprite is
64  * @param duration The amount of time to display the frame
65  */
66  void addFrame(const Texture& texture, const RectF& bounds, Time duration);
67 
68  /**
69  * @brief Get the current texture
70  *
71  * @return The current texture
72  * @throw std::runtime_error If the animation is empty
73  */
74  const Texture& getCurrentTexture() const;
75 
76  /**
77  * @brief Get the current texture rectangle
78  *
79  * @return The current texture rectangle
80  * @throw std::runtime_error If the animation is empty
81  */
82  RectF getCurrentBounds() const;
83 
84  /**
85  * @brief Update the state of the animation
86  *
87  * @param time The time since the last update
88  * @return True if the current frame has changed
89  */
90  bool update(Time time);
91 
92  private:
93  struct Frame {
94  const Texture *texture;
95  RectF bounds;
96  Time duration;
97  };
98 
99  std::size_t m_currentFrame;
100  Time m_currentDurationInFrame;
101  std::vector<Frame> m_frames;
102  };
103 
104 #ifndef DOXYGEN_SHOULD_SKIP_THIS
105 }
106 #endif
107 }
108 
109 #endif // GF_ANIMATION_H
bool update(Time time)
Update the state of the animation.
Represents a time value.
Definition: Time.h:73
A texture for colored images.
Definition: Texture.h:339
Animation()
Default constructor.
The namespace for gf classes.
Definition: Action.h:34
const Texture & getCurrentTexture() const
Get the current texture.
#define GF_API
Definition: Portability.h:35
An animation.
Definition: Animation.h:49
void addFrame(const Texture &texture, const RectF &bounds, Time duration)
Add a frame to the animation.
RectF getCurrentBounds() const
Get the current texture rectangle.