Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Coordinates.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_COORDINATES_H
22 #define GF_COORDINATES_H
23 
24 #include "Anchor.h"
25 #include "Portability.h"
26 #include "Vector.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
33  class RenderTarget;
34 
35  /**
36  * @ingroup graphics
37  * @brief Helper to compute coordinates in HUD
38  */
40  public:
41  /**
42  * @brief Constructor with size
43  *
44  * @param size The size of the window
45  */
46  Coordinates(Vector2u size);
47 
48  /**
49  * @brief Constructor with render target
50  *
51  * @param target The render target
52  */
53  Coordinates(RenderTarget& target);
54 
55  /**
56  * @brief Get the center of the window
57  *
58  * @returns The center of the window
59  */
60  Vector2f getCenter() const;
61 
62  /**
63  * @brief Compute a relative point
64  *
65  * @param percent The percentage from top-right
66  */
67  Vector2f getRelativePoint(Vector2f percent) const;
68 
69  /**
70  * @brief Compute a relative size
71  *
72  * @param percent The percentage of the window
73  */
74  Vector2f getRelativeSize(Vector2f percent) const;
75 
76  /**
77  * @brief Compute a relative character size
78  *
79  * @param percent The percentage of the window
80  */
81  unsigned getRelativeCharacterSize(float percent) const;
82 
83  /**
84  * @brief Compute an absolute point
85  *
86  * @param distance The distance from the edge
87  * @param anchor The reference anchor
88  */
89  Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const;
90 
91  private:
92  Vector2u m_size;
93  };
94 
95 #ifndef DOXYGEN_SHOULD_SKIP_THIS
96 }
97 #endif
98 }
99 
100 #endif // GF_COORDINATES_H
Vector2f getRelativePoint(Vector2f percent) const
Compute a relative point.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Coordinates(Vector2u size)
Constructor with size.
Helper to compute coordinates in HUD.
Definition: Coordinates.h:39
unsigned getRelativeCharacterSize(float percent) const
Compute a relative character size.
Vector2f getRelativeSize(Vector2f percent) const
Compute a relative size.
The namespace for gf classes.
Definition: Action.h:34
Vector2f getCenter() const
Get the center of the window.
Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const
Compute an absolute point.
Anchor
An anchor of a box.
Definition: Anchor.h:41
#define GF_API
Definition: Portability.h:35
Coordinates(RenderTarget &target)
Constructor with render target.