Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Logo.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_LOGO_H
22 #define GF_LOGO_H
23 
24 #include "Portability.h"
25 #include "Texture.h"
26 #include "Transformable.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
33  /**
34  * @ingroup graphics
35  * @brief The `gf` logo
36  *
37  * This class can show the `gf` logo without loading any font. It is loaded
38  * in a texture in the constructor so that you can use it wherever you want.
39  *
40  * If you use `gf` and like it, do not hesitate to show this logo in your
41  * game, e.g. on the splash screen. Of course, it is *not* mandatory.
42  */
43  class GF_API Logo : public Transformable {
44  public:
45  /**
46  * @brief Constructor
47  */
48  Logo();
49 
50  /**
51  * @brief Get the local bounding rectangle of the entity
52  *
53  * The returned rectangle is in local coordinates, which means
54  * that it ignores the transformations (translation, rotation,
55  * scale, ...) that are applied to the entity.
56  * In other words, this function returns the bounds of the
57  * entity in the entity's coordinate system.
58  *
59  * @return Local bounding rectangle of the entity
60  */
61  RectF getLocalBounds() const;
62 
63  /**
64  * @brief Set the anchor origin of the entity
65  *
66  * Compute the origin of the entity based on the local bounds and
67  * the specified anchor. Internally, this function calls
68  * `Transformable::setOrigin()`.
69  *
70  * @param anchor The anchor of the entity
71  * @sa getLocalBounds(), Transformable::setOrigin()
72  */
73  void setAnchor(Anchor anchor);
74 
75  virtual void draw(RenderTarget& target, RenderStates states) override;
76 
77  private:
78  Texture m_texture;
79  };
80 
81 #ifndef DOXYGEN_SHOULD_SKIP_THIS
82 }
83 #endif
84 }
85 
86 #endif // GF_LOGO_H
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.h:95
Logo()
Constructor.
void setAnchor(Anchor anchor)
Set the anchor origin of the entity.
RectF getLocalBounds() const
Get the local bounding rectangle of the entity.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
A texture for colored images.
Definition: Texture.h:339
The namespace for gf classes.
Definition: Action.h:34
The gf logo.
Definition: Logo.h:43
Anchor
An anchor of a box.
Definition: Anchor.h:41
#define GF_API
Definition: Portability.h:35
virtual void draw(RenderTarget &target, RenderStates states) override
Draw the object to a render target.