Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Model.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MODEL_H
22 #define GF_MODEL_H
23 
24 #include "Portability.h"
25 #include "Time.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup game
34  * @brief A game object that can be updated
35  *
36  * gf::Model represents a game object that is updated but not rendered.
37  * It is simpler than a gf::Entity because it has no priority and no
38  * liveness property.
39  *
40  * It can typically be used to encapsulate a physics engine.
41  *
42  * Models can be grouped in a gf::ModelContainer.
43  *
44  * @sa gf::ModelContainer, gf::Entity
45  */
46  class GF_API Model {
47  public:
48  /**
49  * @brief Destructor
50  */
51  virtual ~Model();
52 
53  /**
54  * @brief Update the model's state
55  *
56  * Models are updated each frame. The time between two frames is
57  * given as a parameter to help in the update. This time is in
58  * seconds.
59  *
60  * @param time The time since the last update
61  * @sa gf::ModelContainer::update()
62  */
63  virtual void update(Time time);
64  };
65 
66 #ifndef DOXYGEN_SHOULD_SKIP_THIS
67 }
68 #endif
69 }
70 
71 #endif // GF_MODEL_H
Represents a time value.
Definition: Time.h:73
virtual ~Model()
Destructor.
A game object that can be updated.
Definition: Model.h:46
The namespace for gf classes.
Definition: Action.h:34
#define GF_API
Definition: Portability.h:35
virtual void update(Time time)
Update the model's state.