Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Models.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MODELS_H
22 #define GF_MODELS_H
23 
24 #include "Model.h"
25 #include "Portability.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup game
34  * @brief Fixed timestep model
35  *
36  * This model takes another model that needs a fixed timestep and provides
37  * it event if the original timestep is not fixed. This may be useful for
38  * physics model, for example.
39  */
40  class GF_API FixedTimestepModel : public Model {
41  public:
42  /**
43  * @brief Constructor
44  *
45  * @param model The original model
46  * @param timestep The fixed timestep
47  */
48  FixedTimestepModel(Model& model, Time timestep = gf::seconds(1 / 60.0f));
49 
50  virtual void update(Time time) override;
51 
52  private:
53  Model& m_model;
54  Time m_timestep;
55  Time m_elapsed;
56  };
57 
58 #ifndef DOXYGEN_SHOULD_SKIP_THIS
59 }
60 #endif
61 }
62 
63 
64 #endif // GF_MODELS_H
FixedTimestepModel(Model &model, Time timestep=gf::seconds(1/60.0f))
Constructor.
Fixed timestep model.
Definition: Models.h:40
Represents a time value.
Definition: Time.h:73
A game object that can be updated.
Definition: Model.h:46
virtual void update(Time time) override
Update the model's state.
The namespace for gf classes.
Definition: Action.h:34
#define GF_API
Definition: Portability.h:35