37 #ifndef DOXYGEN_SHOULD_SKIP_THIS    62     virtual double getValue(
double x, 
double y) 
override;
    66     std::array<uint8_t, 256> m_perm;
    67     std::array<
double, 256> m_values;
    69     double at(uint8_t i, uint8_t j) 
const;
    92     virtual double getValue(
double x, 
double y) 
override;
    96     std::array<uint8_t, 256> m_perm;
    97     std::array<Vector2d, 256> m_gradients2D;
    99     const Vector2d& at(uint8_t i, uint8_t j) 
const;
   121     virtual double getValue(
double x, 
double y, 
double z) 
override;
   125     std::array<uint8_t, 256> m_perm;
   126     std::array<Vector3d, 256> m_gradients3D;
   128     const Vector3d& at(uint8_t i, uint8_t j, uint8_t k) 
const;
   150     virtual double getValue(
double x, 
double y) 
override;
   153     std::array<uint8_t, 256> m_permX;
   154     std::array<uint8_t, 256> m_permY;
   155     std::array<Vector2d, 256> m_gradients2D;
   157     const Vector2d& at(uint8_t i, uint8_t j) 
const;
   180     FractalNoise2D(
Noise2D& noise, 
double scale, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double   183     virtual double getValue(
double x, 
double y) 
override;
   188     std::size_t m_octaves;
   190     double m_persistence;
   215     FractalNoise3D(
Noise3D& noise, 
double scale, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double dimension = 1.0);
   217     virtual double getValue(
double x, 
double y, 
double z) 
override;
   222     std::size_t m_octaves;
   224     double m_persistence;
   249     virtual double getValue(
double x, 
double y) 
override;
   276     virtual double getValue(
double x, 
double y, 
double z) 
override;
   305     virtual double getValue(
double x, 
double y) 
override;
   308     std::array<uint8_t, 256> m_perm;
   310     const Vector2d& at(uint8_t i, uint8_t j) 
const;
   332     virtual double getValue(
double x, 
double y) 
override;
   335     std::array<uint8_t, 256> m_perm;
   337     const Vector2d& at(uint8_t i, uint8_t j) 
const;
   358     virtual double getValue(
double x, 
double y, 
double z) 
override;
   361     std::array<uint8_t, 256> m_perm;
   363     const Vector3d& at(uint8_t i, uint8_t j, uint8_t k) 
const;
   382     virtual double getValue(
double x, 
double y, 
double z) 
override;
   386     std::vector<
double> m_data;
   409     virtual double getValue(
double x, 
double y) 
override;
   413     Distance2<
double> m_distance;
   414     std::vector<
double> m_coeffs;
   415     std::vector<Vector2d> m_cells;
   436     Multifractal2D(
Noise2D& noise, 
double scale, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double dimension = 1.0);
   438     virtual double getValue(
double x, 
double y) 
override;
   443     std::size_t m_octaves;
   445     double m_persistence;
   468     HeteroTerrain2D(
Noise2D& noise, 
double scale, 
double offset = 0.0, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double dimension = 1.0);
   470     virtual double getValue(
double x, 
double y) 
override;
   476     std::size_t m_octaves;
   478     double m_persistence;
   500     HybridMultifractal2D(
Noise2D& noise, 
double scale, 
double offset = 0.0, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double dimension = 1.0);
   502     virtual double getValue(
double x, 
double y) 
override;
   508     std::size_t m_octaves;
   510     double m_persistence;
   533     RidgedMultifractal2D(
Noise2D& noise, 
double scale, 
double offset = 1.0, 
double gain = 1.0, std::size_t octaves = 8, 
double lacunarity = 2.0, 
double persistence = 0.5, 
double dimension = 1.0);
   535     virtual double getValue(
double x, 
double y) 
override;
   542     std::size_t m_octaves;
   544     double m_persistence;
   569     virtual double getValue(
double x, 
double y) 
override;
   577 #ifndef DOXYGEN_SHOULD_SKIP_THIS A random engine. 
Definition: Random.h:43
 
ValueNoise2D(Random &random, Step< double > step)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
RidgedMultifractal2D(Noise2D &noise, double scale, double offset=1.0, double gain=1.0, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
WorleyNoise2D(Random &random, std::size_t count, Distance2< double > distance, std::vector< double > coeffs)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
WaveletNoise3D(Random &random, std::ptrdiff_t n=32)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
Gradient 3D noise. 
Definition: Noises.h:109
 
Gradient 2D noise. 
Definition: Noises.h:80
 
FractalNoise3D(Noise3D &noise, double scale, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
HeteroTerrain2D(Noise2D &noise, double scale, double offset=0.0, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
2D A noise function 
Definition: Noise.h:35
 
3D A noise function 
Definition: Noise.h:71
 
virtual double getValue(double x, double y, double z) override
Take a 3D noise value. 
 
Ridged Multifractal 2D noise. 
Definition: Noises.h:519
 
OpenSimplex3D noise. 
Definition: Noises.h:349
 
GradientNoise2D(Random &random, Step< double > step)
Constructor. 
 
OpenSimplex 2D noise. 
Definition: Noises.h:323
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
GradientNoise3D(Random &random, Step< double > step)
Constructor. 
 
HybridMultifractal2D(Noise2D &noise, double scale, double offset=0.0, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
OpenSimplexNoise3D(Random &random)
Constructor. 
 
PerlinNoise3D(Random &random, double scale, std::size_t octaves=8)
Constructor. 
 
The namespace for gf classes. 
Definition: Action.h:34
 
PerlinNoise2D(Random &random, double scale, std::size_t octaves=8)
Constructor. 
 
Perlin 2D noise. 
Definition: Noises.h:238
 
Perlin 3D noise. 
Definition: Noises.h:265
 
virtual double getValue(double x, double y, double z) override
Take a 3D noise value. 
 
virtual double getValue(double x, double y, double z) override
Take a 3D noise value. 
 
FractalNoise2D(Noise2D &noise, double scale, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
virtual double getValue(double x, double y, double z) override
Take a 3D noise value. 
 
Fractal 3D noise. 
Definition: Noises.h:203
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
Fractal 2D noise. 
Definition: Noises.h:168
 
OpenSimplexNoise2D(Random &random)
Constructor. 
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
Noise3DTo2DAdapter(Noise3D &noise, Vector3d normal=Vector3d(0.0, 0.0, 1.0), Vector3d point=Vector3d(0.0, 0.0, 0.0))
Constructor. 
 
Wavelet 3D noise. 
Definition: Noises.h:372
 
An adapter that make a 2D noise from a 3D noise. 
Definition: Noises.h:558
 
Value 2D noise. 
Definition: Noises.h:50
 
SimplexNoise2D(Random &random)
Constructor. 
 
Hybrid Multifractal 2D noise. 
Definition: Noises.h:487
 
Simplex 2D noise. 
Definition: Noises.h:296
 
#define GF_API
Definition: Portability.h:35
 
virtual double getValue(double x, double y) override
Take a 2D noise value. 
 
Multifractal2D(Noise2D &noise, double scale, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
Constructor. 
 
Better gradient 2D noise. 
Definition: Noises.h:141
 
Multi Fractal 2D noise. 
Definition: Noises.h:424
 
virtual double getValue(double x, double y, double z) override
Take a 3D noise value. 
 
BetterGradientNoise2D(Random &random)
Constructor. 
 
Hetero Terrain 2D noise. 
Definition: Noises.h:455