24 #ifndef GF_RENDER_WINDOW_H    25 #define GF_RENDER_WINDOW_H    31 #ifndef DOXYGEN_SHOULD_SKIP_THIS    90     virtual Vector2u 
getSize() 
const override;
   124 #ifndef DOXYGEN_SHOULD_SKIP_THIS void display()
Display on screen what has been rendered to the window so far. 
 
RenderWindow(Window &window)
Constructor. 
 
Base class for all render targets (window, texture, ...) 
Definition: RenderTarget.h:66
 
virtual Vector2u getSize() const override
Return the size of the rendering region of the target. 
 
Class for loading, manipulating and saving images. 
Definition: Image.h:92
 
The namespace for gf classes. 
Definition: Action.h:34
 
Image capture() const
Copy the current contents of the render window to an image. 
 
A window that can serve as a target for 2D drawing. 
Definition: RenderWindow.h:80
 
An OS window. 
Definition: Window.h:88
 
#define GF_API
Definition: Portability.h:35
 
void setActive()
Activate the target for rendering.