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    Gamedev Framework (gf)
    0.6.0
    
   A C++11 framework for 2D games 
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This is the complete list of members for gf::Entity, including all inherited members.
| Entity(int priority=0) | gf::Entity | inline | 
| getPriority() const | gf::Entity | inline | 
| isAlive() const | gf::Entity | inline | 
| kill() | gf::Entity | inline | 
| render(RenderTarget &target, const RenderStates &states) | gf::Entity | virtual | 
| setAlive() | gf::Entity | inline | 
| update(Time time) | gf::Entity | virtual | 
| ~Entity() | gf::Entity | virtual | 
 1.8.13