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    Gamedev Framework (gf)
    0.6.0
    
   A C++11 framework for 2D games 
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This is the complete list of members for gf::PhysicsGeometry, including all inherited members.
| getArea() const =0 | gf::PhysicsGeometry | pure virtual | 
| getBoundingCircle() const =0 | gf::PhysicsGeometry | pure virtual | 
| getType() const | gf::PhysicsGeometry | inline | 
| PhysicsGeometry(Type type) | gf::PhysicsGeometry | inline | 
| renderAt(RenderTarget &target, const RenderStates &states, Vector2f position, float angle) const =0 | gf::PhysicsGeometry | pure virtual | 
| Type enum name | gf::PhysicsGeometry | |
| ~PhysicsGeometry() | gf::PhysicsGeometry | virtual | 
 1.8.13