Gamedev Framework (gf)  0.7.0
A C++14 framework for 2D games
Flip.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
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20  */
21 #ifndef GF_FLIP_H
22 #define GF_FLIP_H
23 
24 #include <cstdint>
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
37  enum class Flip : uint8_t {
38  Horizontally = 0x01,
39  Vertically = 0x02,
40  Diagonally = 0x04,
41  };
42 
43 #ifndef DOXYGEN_SHOULD_SKIP_THIS
44 }
45 #endif
46 }
47 
48 #endif // GF_FLIP_H
The tile is flipped vertically.
The tile is flipped anti-diagonally.
The namespace for gf classes.
Definition: Action.h:34
Flip
A flag to indicate how to flip a tile.
Definition: Flip.h:37
The tile is flipped horizontally.