Gamedev Framework (gf)  0.7.0
A C++14 framework for 2D games
Portability.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_PORTABILITY_H
22 #define GF_PORTABILITY_H
23 
24 #if defined(_WIN32) && defined(GF_SHARED)
25  #define GF_API_EXPORT __declspec(dllexport)
26  #define GF_API_IMPORT __declspec(dllimport)
27 #else
28  #define GF_API_EXPORT
29  #define GF_API_IMPORT
30 #endif
31 
32 #ifdef GF_EXPORT_SYMBOLS
33  #define GF_API GF_API_EXPORT
34 #else
35  #define GF_API GF_API_IMPORT
36 #endif
37 
38 
39 #ifdef __GNUC__
40  #define GF_FORMAT(X, Y) __attribute__ ((format (printf, X, Y)))
41 #else
42  #define GF_FORMAT(X, Y)
43 #endif
44 
45 #endif // GF_PORTABILITY_H