Gamedev Framework (gf)  0.7.0
A C++14 framework for 2D games
ViewContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_VIEW_CONTAINER_H
22 #define GF_VIEW_CONTAINER_H
23 
24 #include <vector>
25 
26 #include "Portability.h"
27 #include "Vector.h"
28 
29 namespace gf {
30 #ifndef DOXYGEN_SHOULD_SKIP_THIS
31 inline namespace v1 {
32 #endif
33 
34  class AdaptativeView;
35  struct Event;
36 
51  class GF_API ViewContainer {
52  public:
58  void addView(AdaptativeView& view);
59 
67  void processEvent(const Event& event);
68 
76  void onScreenSizeChange(Vector2u screenSize);
77 
83  void setInitialScreenSize(Vector2u screenSize);
84 
85  private:
86  std::vector<AdaptativeView*> m_views;
87  };
88 
89 #ifndef DOXYGEN_SHOULD_SKIP_THIS
90 }
91 #endif
92 }
93 
94 #endif // GF_VIEW_CONTAINER_H
A container of views.
Definition: ViewContainer.h:51
The namespace for gf classes.
Definition: Action.h:34
Defines a system event and its parameters.
Definition: Event.h:118
Adaptative view.
Definition: View.h:383