Gamedev Framework (gf)  0.7.0
A C++14 framework for 2D games
gf::PhysicsBody Member List

This is the complete list of members for gf::PhysicsBody, including all inherited members.

applyForce(Vector2f force)gf::PhysicsBody
applyLinearImpulse(Vector2f impulse)gf::PhysicsBody
collidesWith(const PhysicsBody &other, Penetration &p) constgf::PhysicsBody
Dynamic enum valuegf::PhysicsBody
getAcceleration() constgf::PhysicsBodyinline
getAngle() constgf::PhysicsBodyinline
getDynamicFriction() constgf::PhysicsBodyinline
getInverseMass() constgf::PhysicsBodyinline
getLinearDamping() constgf::PhysicsBodyinline
getLinearVelocity() constgf::PhysicsBodyinline
getPosition() constgf::PhysicsBodyinline
getRestitution() constgf::PhysicsBodyinline
getStaticFriction() constgf::PhysicsBodyinline
getTransform() constgf::PhysicsBody
getType() constgf::PhysicsBodyinline
move(Vector2f offset)gf::PhysicsBody
PhysicsBody(const PhysicsGeometry &geometry, Type type=Dynamic)gf::PhysicsBody
render(RenderTarget &target, const RenderStates &states) constgf::PhysicsBody
setAngle(float angle)gf::PhysicsBodyinline
setDensity(float density)gf::PhysicsBody
setDynamicFriction(float friction)gf::PhysicsBodyinline
setLinearDamping(float damping)gf::PhysicsBodyinline
setLinearVelocity(Vector2f velocity)gf::PhysicsBodyinline
setPosition(Vector2f position)gf::PhysicsBody
setRestitution(float restitution)gf::PhysicsBodyinline
setStaticFriction(float friction)gf::PhysicsBodyinline
setVelocityFromAngle()gf::PhysicsBody
Static enum valuegf::PhysicsBody
step(float dt)gf::PhysicsBody
turn(float arc)gf::PhysicsBodyinline
Type enum namegf::PhysicsBody
updateTransform()gf::PhysicsBody