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    Gamedev Framework (gf)
    0.9.0
    
   A C++14 framework for 2D games 
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This is the complete list of members for gf::TextureAtlas, including all inherited members.
| addSubTexture(std::string name, const RectU &rect) | gf::TextureAtlas | |
| getSubTexture(const std::string &name) const | gf::TextureAtlas | |
| getTexture() const | gf::TextureAtlas | inline | 
| getTexturePath() const | gf::TextureAtlas | inline | 
| getTextureRect(const std::string &name) const | gf::TextureAtlas | |
| hasTexture() const | gf::TextureAtlas | inline | 
| loadFromFile(const Path &filename) | gf::TextureAtlas | |
| loadFromFile(const Path &filename, ResourceManager &resources) | gf::TextureAtlas | |
| setTexture(const Texture &texture) | gf::TextureAtlas | inline | 
| setTexturePath(const Path &path) | gf::TextureAtlas | inline | 
| TextureAtlas() | gf::TextureAtlas | inline | 
| unsetTexture() | gf::TextureAtlas | inline | 
 1.8.13