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    Gamedev Framework (gf)
    0.9.0
    
   A C++14 framework for 2D games 
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This is the complete list of members for gf::VertexArray, including all inherited members.
| append(const Vertex &vertex) | gf::VertexArray | inline | 
| begin() const | gf::VertexArray | inline | 
| begin() | gf::VertexArray | inline | 
| clear() | gf::VertexArray | inline | 
| draw(RenderTarget &target, RenderStates states) override | gf::VertexArray | virtual | 
| end() const | gf::VertexArray | inline | 
| end() | gf::VertexArray | inline | 
| getBounds() const | gf::VertexArray | |
| getPrimitiveType() const | gf::VertexArray | inline | 
| getVertexCount() const | gf::VertexArray | inline | 
| getVertexData() const | gf::VertexArray | inline | 
| isEmpty() const | gf::VertexArray | inline | 
| operator[](std::size_t index) | gf::VertexArray | inline | 
| operator[](std::size_t index) const | gf::VertexArray | inline | 
| reserve(std::size_t capacity) | gf::VertexArray | inline | 
| resize(std::size_t count) | gf::VertexArray | inline | 
| setPrimitiveType(PrimitiveType type) | gf::VertexArray | inline | 
| VertexArray() | gf::VertexArray | inline | 
| VertexArray(PrimitiveType type, std::size_t count=0) | gf::VertexArray | inline | 
| ~Drawable() | gf::Drawable | virtual | 
 1.8.13