Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
Effect.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_EFFECT_H
22 #define GF_EFFECT_H
23 
24 #include "Portability.h"
25 #include "Shader.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup graphics
34  * @brief A post-processing effect
35  *
36  * @sa gf::PostProcessing
37  */
38  class GF_API Effect : public Shader {
39  };
40 
41 #ifndef DOXYGEN_SHOULD_SKIP_THIS
42 }
43 #endif
44 }
45 
46 #endif // GF_EFFECT_H
An OpenGL vertex and/or fragment shader.
Definition: Shader.h:119
Definition: Action.h:34
A post-processing effect.
Definition: Effect.h:38
#define GF_API
Definition: Portability.h:35