Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
include
gf
Effect.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#
ifndef
GF_EFFECT_H
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#
define
GF_EFFECT_H
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#
include
"Portability.h"
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#
include
"Shader.h"
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namespace
gf
{
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#
endif
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/**
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* @ingroup graphics
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* @brief A post-processing effect
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*
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* @sa gf::PostProcessing
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*/
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class
GF_API
Effect
:
public
Shader
{
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};
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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}
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#
endif
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}
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#
endif
// GF_EFFECT_H
gf::Shader
An OpenGL vertex and/or fragment shader.
Definition:
Shader.h:119
gf
Definition:
Action.h:34
gf::Effect
A post-processing effect.
Definition:
Effect.h:38
GF_API
#define GF_API
Definition:
Portability.h:35
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