24 #ifndef GF_RENDER_WINDOW_H
25 #define GF_RENDER_WINDOW_H
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
90 virtual Vector2u
getSize()
const override;
124 #ifndef DOXYGEN_SHOULD_SKIP_THIS
void display()
Display on screen what has been rendered to the window so far.
RenderWindow(Window &window)
Constructor.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:65
virtual Vector2u getSize() const override
Return the size of the rendering region of the target.
Class for loading, manipulating and saving images.
Definition: Image.h:92
A window that can serve as a target for 2D drawing.
Definition: RenderWindow.h:80
An OS window.
Definition: Window.h:97
Image capture() const
Copy the current contents of the render window to an image.
#define GF_API
Definition: Portability.h:35
void setActive()
Activate the target for rendering.