Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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A window that can serve as a target for 2D drawing. More...
#include <gf/RenderWindow.h>
Public Member Functions | |
RenderWindow (Window &window) | |
Constructor. More... | |
virtual Vector2u | getSize () const override |
Return the size of the rendering region of the target. More... | |
void | setActive () |
Activate the target for rendering. More... | |
void | display () |
Display on screen what has been rendered to the window so far. More... | |
Image | capture () const |
Copy the current contents of the render window to an image. More... | |
Public Member Functions inherited from gf::RenderTarget | |
RenderTarget ()=default | |
Default constructor. More... | |
virtual | ~RenderTarget () |
Destructor. More... | |
RenderTarget (const RenderTarget &)=delete | |
Deleted copy constructor. More... | |
RenderTarget & | operator= (const RenderTarget &)=delete |
Deleted copy assignment. More... | |
bool | getScissorTest () |
Tell if the scissor test is enabled. More... | |
void | setScissorTest (bool scissor=true) |
Enable or disable the scissor test. More... | |
RectI | getScissoBox () |
Get the current scissor box. More... | |
void | setScissorBox (const RectI &box) |
Define the scissor box. More... | |
void | clear (const Color4f &color) |
Clear the entire target with a single color. More... | |
void | clear () |
Clear the entire target. More... | |
RangeF | getAliasedLineWidthRange () const |
Get the range for aliased line width. More... | |
float | getLineWidth () const |
Get the line width. More... | |
void | draw (const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices. More... | |
void | draw (const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices and their indices. More... | |
void | draw (const Vertex *vertices, int *first, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices. More... | |
void | draw (const Vertex *vertices, const uint16_t **indices, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates()) |
Draw primitives defined by an array of vertices and their indices. More... | |
void | draw (const VertexBuffer &buffer, const RenderStates &states=RenderStates()) |
Draw a vertex buffer to the render target. More... | |
void | draw (Drawable &drawable, const RenderStates &states=RenderStates()) |
Draw a drawable object to the render target. More... | |
void | setView (const View &view) |
Change the current active view. More... | |
const View & | getView () const |
Get the view currently in use in the render target. More... | |
RectI | getViewport (const View &view) const |
Get the viewport of a view, applied to this render target. More... | |
Vector2f | mapPixelToCoords (Vector2i point, const View &view) const |
Convert a point from target coordinates to world coordinates. More... | |
Vector2f | mapPixelToCoords (Vector2i point) const |
Convert a point from target coordinates to world coordinates, using the current view. More... | |
Vector2i | mapCoordsToPixel (Vector2f point, const View &view) const |
Convert a point from world coordinates to target coordinates. More... | |
Vector2i | mapCoordsToPixel (Vector2f point) const |
Convert a point from world coordinates to target coordinates, using the current view. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::RenderTarget | |
void | initialize () |
Performs the common initialization step after creation. More... | |
Image | captureFramebuffer (unsigned name) const |
Capture the given framebuffer. More... | |
A window that can serve as a target for 2D drawing.
gf::RenderWindow is the main class of the graphics module. It defines an OS window that can be painted using the other classes of the graphics module.
Here is a typical rendering and event loop with a gf::RenderWindow:
gf::RenderWindow::RenderWindow | ( | Window & | window | ) |
Constructor.
window | The window to render to |
Image gf::RenderWindow::capture | ( | ) | const |
Copy the current contents of the render window to an image.
This is a slow operation, whose main purpose is to make screenshots of the application.
void gf::RenderWindow::display | ( | ) |
Display on screen what has been rendered to the window so far.
This function is typically called after all OpenGL rendering has been done for the current frame, in order to show it on screen.
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overridevirtual |
Return the size of the rendering region of the target.
Implements gf::RenderTarget.
void gf::RenderWindow::setActive | ( | ) |
Activate the target for rendering.
This function activates the render-window so that all draw calls are targeted to the window. You should call this function before you want to draw something to the target.