Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
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a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
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t
u
v
w
x
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~
Here is a list of all class members with links to the classes they belong to:
- a -
a :
gf::Vector< T, 4 >
abs() :
gf::Vector< T, N >
Achromatomaly :
gf::ColorBlindEffect
Achromatopsia :
gf::ColorBlindEffect
Action() :
gf::Action
AdaptativeView() :
gf::AdaptativeView
addAction() :
gf::ActionContainer
addCloseControl() :
gf::Action
addColorStop() :
gf::ColorRamp
addEffect() :
gf::RenderPipeline
addEntity() :
gf::EntityContainer
addFrame() :
gf::Animation
addGamepadAxisControl() :
gf::Action
addGamepadButtonControl() :
gf::Action
addKeycodeKeyControl() :
gf::Action
addModel() :
gf::ModelContainer
addMouseButtonControl() :
gf::Action
addPoint() :
gf::Polygon
addScancodeKeyControl() :
gf::Action
addSearchDir() :
gf::AssetManager
addSubTexture() :
gf::TextureAtlas
addView() :
gf::ViewContainer
advance :
gf::Glyph
alphaDstFactor :
gf::BlendMode
alphaEquation :
gf::BlendMode
alphaSrcFactor :
gf::BlendMode
AlphaTexture() :
gf::AlphaTexture
angle() :
gf::Vector< T, N >
AnimatedSprite() :
gf::AnimatedSprite
Animation() :
gf::Animation
AntiAliasingEffect() :
gf::AntiAliasingEffect
append() :
gf::VertexArray
applyTransform() :
gf::Polygon
Array2D() :
gf::Array2D< T >
ArrayRef() :
gf::ArrayRef< T >
asDuration() :
gf::Time
asMicroseconds() :
gf::Time
asMilliseconds() :
gf::Time
asSeconds() :
gf::Time
axis :
gf::Event::GamepadAxisEvent
Azure :
gf::Color
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