Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
|
Adaptative view. More...
#include <gf/View.h>
Public Member Functions | |
AdaptativeView () | |
Default constructor. More... | |
AdaptativeView (const RectF &rect) | |
Construct the view from a rectangle. More... | |
AdaptativeView (Vector2f center, Vector2f size) | |
Construct the view from its center and size. More... | |
virtual void | onScreenResize (Vector2u screenSize)=0 |
Callback when the screen has just been resized. More... | |
void | setInitialScreenSize (Vector2u screenSize) |
Set the initial screen size. More... | |
Public Member Functions inherited from gf::View | |
View () | |
Default constructor. More... | |
View (const RectF &rect) | |
Construct the view from a rectangle. More... | |
View (Vector2f center, Vector2f size) | |
Construct the view from its center and size. More... | |
virtual | ~View () |
Destructor. More... | |
void | setCenter (Vector2f center) |
Set the center of the view. More... | |
Vector2f | getCenter () const |
Get the center of the view. More... | |
void | setSize (Vector2f size) |
Set the size of the view. More... | |
Vector2f | getSize () const |
Get the size of the view. More... | |
void | setRotation (float rotation) |
Set the orientation of the view. More... | |
float | getRotation () const |
Get the current orientation of the view. More... | |
void | setViewport (const RectF &viewport) |
Set the target viewport. More... | |
const RectF & | getViewport () const |
Get the target viewport rectangle of the view. More... | |
void | reset (const RectF &rect) |
Reset the view to the given rectangle. More... | |
void | move (Vector2f offset) |
Move the view relatively to its current position. More... | |
void | rotate (float angle) |
Rotate the view relatively to its current orientation. More... | |
void | zoom (float factor) |
Resize the view rectangle relatively to its current size. More... | |
Matrix3f | getTransform () const |
Get the projection transform of the view. More... | |
Matrix3f | getInverseTransform () const |
Get the inverse projection transform of the view. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::View | |
void | setWorldSize (Vector2f size) |
Set the world size, without calling onWorldResize() More... | |
virtual void | onWorldResize (Vector2f worldSize) |
Callback when the world has just been resized. More... | |
Adaptative view.
An adaptative view is a view that adapts automatically to screen resolution change.
There are several kinds of adaptative views, according to the policy that is adopted when the resolution changes. In the examples below, The screen is represented by the black rectangle and the world is the red square. If red dashed lines appears, it means that the world has been modified.
Class | Example |
---|---|
gf::StretchView | |
gf::FitView | |
gf::FillView | |
gf::ExtendView | |
gf::ScreenView |
|
inline |
Default constructor.
This constructor creates a default view of \((0, 0, 1000, 1000)\).
|
inlineexplicit |
Construct the view from a rectangle.
rect | Rectangle defining the zone to display |
Construct the view from its center and size.
center | Center of the zone to display |
size | Size of the zone to display |
|
pure virtual |
Callback when the screen has just been resized.
screenSize | The new size of the screen |
Implemented in gf::ScreenView, gf::ExtendView, gf::FillView, gf::FitView, and gf::StretchView.
void gf::AdaptativeView::setInitialScreenSize | ( | Vector2u | screenSize | ) |
Set the initial screen size.
screenSize | The initial size of the screen |