Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
|
Screen view. More...
#include <gf/Views.h>
Public Member Functions | |
virtual void | onScreenResize (Vector2u screenSize) override |
Callback when the screen has just been resized. More... | |
Public Member Functions inherited from gf::AdaptativeView | |
AdaptativeView () | |
Default constructor. More... | |
AdaptativeView (const RectF &rect) | |
Construct the view from a rectangle. More... | |
AdaptativeView (Vector2f center, Vector2f size) | |
Construct the view from its center and size. More... | |
void | setInitialScreenSize (Vector2u screenSize) |
Set the initial screen size. More... | |
Public Member Functions inherited from gf::View | |
View () | |
Default constructor. More... | |
View (const RectF &rect) | |
Construct the view from a rectangle. More... | |
View (Vector2f center, Vector2f size) | |
Construct the view from its center and size. More... | |
virtual | ~View () |
Destructor. More... | |
void | setCenter (Vector2f center) |
Set the center of the view. More... | |
Vector2f | getCenter () const |
Get the center of the view. More... | |
void | setSize (Vector2f size) |
Set the size of the view. More... | |
Vector2f | getSize () const |
Get the size of the view. More... | |
void | setRotation (float rotation) |
Set the orientation of the view. More... | |
float | getRotation () const |
Get the current orientation of the view. More... | |
void | setViewport (const RectF &viewport) |
Set the target viewport. More... | |
const RectF & | getViewport () const |
Get the target viewport rectangle of the view. More... | |
void | reset (const RectF &rect) |
Reset the view to the given rectangle. More... | |
void | move (Vector2f offset) |
Move the view relatively to its current position. More... | |
void | rotate (float angle) |
Rotate the view relatively to its current orientation. More... | |
void | zoom (float factor) |
Resize the view rectangle relatively to its current size. More... | |
Matrix3f | getTransform () const |
Get the projection transform of the view. More... | |
Matrix3f | getInverseTransform () const |
Get the inverse projection transform of the view. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::View | |
void | setWorldSize (Vector2f size) |
Set the world size, without calling onWorldResize() More... | |
virtual void | onWorldResize (Vector2f worldSize) |
Callback when the world has just been resized. More... | |
Screen view.
This view will always match the window size which means that no scaling happens and no black bars appear. As a disadvantage this means that the gameplay might change, because a player with a bigger screen might see more of the game, than a player with a smaller screen size.
This view can be used to display HUD.
|
overridevirtual |
Callback when the screen has just been resized.
screenSize | The new size of the screen |
Implements gf::AdaptativeView.