Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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Documentation
Modules
Classes
gf on github
Class Index
Class Hierarchy
Class Members
Class Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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K
|
L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
|
W
A
Drawable
(
gf
)
Range::Iterator
(
gf
)
P
StretchView
(
gf
)
E
K
StringRef
(
gf
)
Action
(
gf
)
Penetration
(
gf
)
SystemInfo
(
gf
)
ActionContainer
(
gf
)
EdgeEffect
(
gf
)
Keyboard
(
gf
)
PerlinNoise2D
(
gf
)
T
AdaptativeView
(
gf
)
Effect
(
gf
)
KeycodeKeyControl
(
gf
)
PerlinNoise3D
(
gf
)
AllType
(
gf
)
Entity
(
gf
)
Event::KeyEvent
(
gf
)
Polygon
(
gf
)
Text
(
gf
)
AlphaTexture
(
gf
)
EntityContainer
(
gf
)
L
PostProcessing
(
gf
)
Event::TextEvent
(
gf
)
AnimatedSprite
(
gf
)
Event
(
gf
)
Q
Texture
(
gf
)
Animation
(
gf
)
ExtendView
(
gf
)
Library
(
gf
)
TextureAtlas
(
gf
)
AntiAliasingEffect
(
gf
)
F
Line
(
gf
)
QuadraticBezierCurve
(
gf
)
TileLayer
(
gf
)
Array2D
(
gf
)
Log
(
gf
)
Queue
(
gf
)
Time
(
gf
)
ArrayRef
(
gf
)
FileInputStream
(
gf
)
M
R
Transformable
(
gf
)
AssetManager
(
gf
)
FillView
(
gf
)
U
B
FitView
(
gf
)
Matrix
(
gf
)
Random
(
gf
)
Flags
(
gf
)
Matrix< T, 2, 2 >
(
gf
)
Range
(
gf
)
UI
(
gf
)
BareTexture
(
gf
)
Font
(
gf
)
Matrix< T, 3, 3 >
(
gf
)
Rect
(
gf
)
V
BetterGradientNoise2D
(
gf
)
FractalNoise2D
(
gf
)
Matrix< T, 4, 4 >
(
gf
)
RectangleShape
(
gf
)
BlendMode
(
gf
)
FractalNoise3D
(
gf
)
MemoryInputStream
(
gf
)
RenderPipeline
(
gf
)
ValueNoise2D
(
gf
)
BufferedGeometry
(
gf
)
G
Message
(
gf
)
RenderStates
(
gf
)
Vector
(
gf
)
C
MessageManager
(
gf
)
RenderTarget
(
gf
)
Vector< T, 2 >
(
gf
)
Gamepad
(
gf
)
Model
(
gf
)
RenderTexture
(
gf
)
Vector< T, 3 >
(
gf
)
Circ
(
gf
)
GamepadAxisControl
(
gf
)
ModelContainer
(
gf
)
RenderWindow
(
gf
)
Vector< T, 4 >
(
gf
)
CircleShape
(
gf
)
Event::GamepadAxisEvent
(
gf
)
Monitor
(
gf
)
ResourceCache
(
gf
)
Library::Version
(
gf
)
Clock
(
gf
)
GamepadButtonControl
(
gf
)
MouseButtonControl
(
gf
)
ResourceManager
(
gf
)
Vertex
(
gf
)
CloseControl
(
gf
)
Event::GamepadButtonEvent
(
gf
)
Event::MouseButtonEvent
(
gf
)
RidgedMultifractal2D
(
gf
)
VertexArray
(
gf
)
Color
(
gf
)
Event::GamepadConnection
(
gf
)
Event::MouseCursorEvent
(
gf
)
RoundedRectangleShape
(
gf
)
VertexBuffer
(
gf
)
ColorBlindEffect
(
gf
)
Event::GamepadDisconnection
(
gf
)
Event::MouseWheelEvent
(
gf
)
S
VideoMode
(
gf
)
ColorEffect
(
gf
)
Glyph
(
gf
)
Multifractal2D
(
gf
)
View
(
gf
)
ColorMatrixEffect
(
gf
)
GradientNoise2D
(
gf
)
N
ScancodeKeyControl
(
gf
)
ViewContainer
(
gf
)
ColorRamp
(
gf
)
GradientNoise3D
(
gf
)
ScreenView
(
gf
)
W
CompoundCurve
(
gf
)
H
NinePatch
(
gf
)
Shader
(
gf
)
Control
(
gf
)
Noise2D
(
gf
)
Shape
(
gf
)
WaveletNoise3D
(
gf
)
ConvexShape
(
gf
)
HeteroTerrain2D
(
gf
)
Noise3D
(
gf
)
SimplexNoise2D
(
gf
)
Window
(
gf
)
CubicBezierCurve
(
gf
)
HybridMultifractal2D
(
gf
)
NoneType
(
gf
)
Singleton
(
gf
)
WindowGeometryTracker
(
gf
)
Curve
(
gf
)
I
O
SingletonStorage
(
gf
)
WorleyNoise2D
(
gf
)
D
Sprite
(
gf
)
Image
(
gf
)
OpenSimplexNoise2D
(
gf
)
SpriteBatch
(
gf
)
DefaultEffect
(
gf
)
InputStream
(
gf
)
OpenSimplexNoise3D
(
gf
)
StarShape
(
gf
)
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
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