Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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Simulation of color blindness. More...
#include <gf/Effects.h>
Public Types | |
enum | Type { Normal, Protanopia, Protanomaly, Deuteranopia, Deuteranomaly, Tritanopia, Tritanomaly, Achromatopsia, Achromatomaly } |
Type of color blindness. More... | |
Public Types inherited from gf::Shader | |
enum | Type { Vertex, Fragment } |
Type of shaders. More... | |
Public Member Functions | |
ColorBlindEffect (Type type=Normal) | |
Constructor. More... | |
void | setType (Type type) |
Change the type of color blindness. More... | |
Public Member Functions inherited from gf::ColorMatrixEffect | |
ColorMatrixEffect () | |
Default constructor. More... | |
void | setColorMatrix (const Matrix4f &mat) |
Set the color matrix. More... | |
Public Member Functions inherited from gf::Shader | |
Shader () | |
Default constructor. More... | |
~Shader () | |
Destructor. More... | |
Shader (const Shader &)=delete | |
Deleted copy constructor. More... | |
Shader & | operator= (const Shader &)=delete |
Deleted copy assignment. More... | |
bool | loadFromFile (const Path &filename, Type type) |
Load the vertex of fragment shader from a file. More... | |
bool | loadFromFile (const Path &vertexShaderFilename, const Path &fragmentShaderFilename) |
Load both the vertex and fragment shaders from files. More... | |
bool | loadFromMemory (const std::string &shader, Type type) |
Load the vertex or fragment shader from a source code in memory. More... | |
bool | loadFromMemory (const std::string &vertexShader, const std::string &fragmentShader) |
Load both the vertex and fragment shaders from source codes in memory. More... | |
bool | loadFromStream (InputStream &stream, Type type) |
Load the vertex or fragment shader from a custom stream. More... | |
bool | loadFromStream (InputStream &vertexShaderStream, InputStream &fragmentShaderStream) |
Load both the vertex and fragment shaders from custom streams. More... | |
void | setUniform (const std::string &name, float val) |
Specify value for a float uniform. More... | |
void | setUniform (const std::string &name, int val) |
Specify value for a int uniform. More... | |
void | setUniform (const std::string &name, const Vector2f &vec) |
Specify value for a vec2 uniform. More... | |
void | setUniform (const std::string &name, const Vector3f &vec) |
Specify value for a vec3 uniform. More... | |
void | setUniform (const std::string &name, const Vector4f &vec) |
Specify value for a vec4 uniform. More... | |
void | setUniform (const std::string &name, const Matrix3f &mat) |
Specify value for a mat3 uniform. More... | |
void | setUniform (const std::string &name, const Matrix4f &mat) |
Specify value for a mat4 uniform. More... | |
void | setUniform (const std::string &name, const BareTexture &tex) |
Specify a texture for a sampler2D uniform. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from gf::Shader | |
static void | bind (const Shader *shader) |
Bind a shader for rendering. More... | |
Simulation of color blindness.
Color blindness is a deficiency of the vision that affects a significant percentage of the population.
This effect simulate different types of color blindness.
Constructor.
type | The type of color blindness |
void gf::ColorBlindEffect::setType | ( | Type | type | ) |
Change the type of color blindness.
type | The type of color blindness |