Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
Public Member Functions | List of all members
gf::ColorMatrixEffect Class Reference

Generic color matrix effect. More...

#include <gf/Effects.h>

Inheritance diagram for gf::ColorMatrixEffect:
Inheritance graph
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Public Member Functions

 ColorMatrixEffect ()
 Default constructor. More...
 
void setColorMatrix (const Matrix4f &mat)
 Set the color matrix. More...
 
- Public Member Functions inherited from gf::Shader
 Shader ()
 Default constructor. More...
 
 ~Shader ()
 Destructor. More...
 
 Shader (const Shader &)=delete
 Deleted copy constructor. More...
 
Shaderoperator= (const Shader &)=delete
 Deleted copy assignment. More...
 
bool loadFromFile (const Path &filename, Type type)
 Load the vertex of fragment shader from a file. More...
 
bool loadFromFile (const Path &vertexShaderFilename, const Path &fragmentShaderFilename)
 Load both the vertex and fragment shaders from files. More...
 
bool loadFromMemory (const std::string &shader, Type type)
 Load the vertex or fragment shader from a source code in memory. More...
 
bool loadFromMemory (const std::string &vertexShader, const std::string &fragmentShader)
 Load both the vertex and fragment shaders from source codes in memory. More...
 
bool loadFromStream (InputStream &stream, Type type)
 Load the vertex or fragment shader from a custom stream. More...
 
bool loadFromStream (InputStream &vertexShaderStream, InputStream &fragmentShaderStream)
 Load both the vertex and fragment shaders from custom streams. More...
 
void setUniform (const std::string &name, float val)
 Specify value for a float uniform. More...
 
void setUniform (const std::string &name, int val)
 Specify value for a int uniform. More...
 
void setUniform (const std::string &name, const Vector2f &vec)
 Specify value for a vec2 uniform. More...
 
void setUniform (const std::string &name, const Vector3f &vec)
 Specify value for a vec3 uniform. More...
 
void setUniform (const std::string &name, const Vector4f &vec)
 Specify value for a vec4 uniform. More...
 
void setUniform (const std::string &name, const Matrix3f &mat)
 Specify value for a mat3 uniform. More...
 
void setUniform (const std::string &name, const Matrix4f &mat)
 Specify value for a mat4 uniform. More...
 
void setUniform (const std::string &name, const BareTexture &tex)
 Specify a texture for a sampler2D uniform. More...
 

Additional Inherited Members

- Public Types inherited from gf::Shader
enum  Type {
  Vertex,
  Fragment
}
 Type of shaders. More...
 
- Static Public Member Functions inherited from gf::Shader
static void bind (const Shader *shader)
 Bind a shader for rendering. More...
 

Detailed Description

Generic color matrix effect.

This effect uses a color matrix. You can use it directly or use a subclass that defines their own color matrix for various needs.

See also
gf::ColorEffect, gf::ColorBlindEffect

Constructor & Destructor Documentation

gf::ColorMatrixEffect::ColorMatrixEffect ( )

Default constructor.

Member Function Documentation

void gf::ColorMatrixEffect::setColorMatrix ( const Matrix4f mat)

Set the color matrix.

You can use this function to set your own color matrix. The color of the texture is left-multiplied by the color matrix to get the final color.

Parameters
matThe color matrix