Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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Simplex 2D noise. More...
#include <gf/Noises.h>
Public Member Functions | |
SimplexNoise2D (Random &random) | |
Constructor. More... | |
virtual double | getValue (double x, double y) override |
Take a 2D noise value. More... | |
Public Member Functions inherited from gf::Noise2D | |
virtual | ~Noise2D () |
Virtual destructor. More... | |
double | operator() (double x, double y) |
Take a 2D noise value. More... | |
Simplex 2D noise.
Simplex noise is a lattice noise based on gradients put on a simplex.
This implementation is limited to 2D noise and is not submitted to the patent that covers simplex noise.
gf::SimplexNoise2D::SimplexNoise2D | ( | Random & | random | ) |
Constructor.
random | A random engine |
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overridevirtual |
Take a 2D noise value.
x | The x coordinate of the noise value |
y | The y coordinate of the noise value |
Implements gf::Noise2D.