|  | Gamedev Framework (gf)
    0.3.0
    A C++11 framework for 2D games | 
A key control based on scancode. More...
#include <gf/Controls.h>

| Public Member Functions | |
| ScancodeKeyControl (Scancode code) | |
| Construct a key control.  More... | |
| virtual void | processEvent (const Event &event) override | 
| Update the state of the control thanks to an event.  More... | |
|  Public Member Functions inherited from gf::Control | |
| Control () | |
| Construct a control.  More... | |
| virtual | ~Control () | 
| Destroy the control.  More... | |
| bool | isActive () | 
| Check if the control is active.  More... | |
| void | setActive (bool active=true) | 
| Change the active state of the control.  More... | |
| void | reset () | 
| Desactivate the control.  More... | |
A key control based on scancode.
| gf::ScancodeKeyControl::ScancodeKeyControl | ( | Scancode | code | ) | 
Construct a key control.
| code | The scancode of the key | 
| 
 | overridevirtual | 
Update the state of the control thanks to an event.
| event | The event to update the control. | 
Implements gf::Control.
 1.8.8
 1.8.8