31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
153 #ifndef DOXYGEN_SHOULD_SKIP_THIS
GamepadAxisDirection
A gamepad axis direction.
Definition: Gamepad.h:88
GamepadButton
The gamepad buttons.
Definition: Gamepad.h:42
ScancodeKeyControl(Scancode code)
Construct a key control.
Scancode
Scancodes.
Definition: Keyboard.h:66
A physical control.
Definition: Control.h:38
GamepadAxis
The gamepad axis.
Definition: Gamepad.h:70
CloseControl()
Construct a close control.
virtual void processEvent(const Event &event) override
Update the state of the control thanks to an event.
virtual void processEvent(const Event &event) override
Update the state of the control thanks to an event.
GamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir)
Construct a gamepad axis control.
GamepadId
A gamepad identifier.
Definition: Gamepad.h:120
virtual void processEvent(const Event &event) override
Update the state of the control thanks to an event.
KeycodeKeyControl(Keycode code)
Construct a key control.
virtual void processEvent(const Event &event) override
Update the state of the control thanks to an event.
A key control based on keycode.
Definition: Controls.h:39
A key control based on scancode.
Definition: Controls.h:58
A gamepad axis control.
Definition: Controls.h:118
MouseButton
Mouse buttons.
Definition: Mouse.h:36
Defines a system event and its parameters.
Definition: Event.h:115
#define GF_API
Definition: Portability.h:35
A close control.
Definition: Controls.h:143
Keycode
Keycodes.
Definition: Keyboard.h:293