Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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A gamepad button control. More...
#include <gf/Controls.h>
Public Member Functions | |
GamepadButtonControl (GamepadId id, GamepadButton button) | |
Contruct a gamepad button control. More... | |
virtual void | processEvent (const Event &event) override |
Update the state of the control thanks to an event. More... | |
Public Member Functions inherited from gf::Control | |
Control () | |
Construct a control. More... | |
virtual | ~Control () |
Destroy the control. More... | |
bool | isActive () |
Check if the control is active. More... | |
void | setActive (bool active=true) |
Change the active state of the control. More... | |
void | reset () |
Desactivate the control. More... | |
A gamepad button control.
gf::GamepadButtonControl::GamepadButtonControl | ( | GamepadId | id, |
GamepadButton | button | ||
) |
Contruct a gamepad button control.
id | The id of the gamepad |
button | The button of the gamepad |
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overridevirtual |
Update the state of the control thanks to an event.
event | The event to update the control. |
Implements gf::Control.