Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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Perlin 3D noise. More...
#include <gf/Noises.h>
Public Member Functions | |
PerlinNoise3D (Random &random, double scale, std::size_t octaves=8) | |
Constructor. More... | |
virtual double | getValue (double x, double y, double z) override |
Take a 3D noise value. More... | |
Public Member Functions inherited from gf::Noise3D | |
virtual | ~Noise3D () |
Virtual destructor. More... | |
double | operator() (double x, double y, double z) |
Take a 3D noise value. More... | |
Perlin 3D noise.
Perlin noise is the combination of a fractal noise and a gradient noise.
gf::PerlinNoise3D::PerlinNoise3D | ( | Random & | random, |
double | scale, | ||
std::size_t | octaves = 8 |
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Constructor.
random | A random engine |
scale | The scale factor |
octaves | The number of octaves |
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overridevirtual |
Take a 3D noise value.
x | The x coordinate of the noise value |
y | The y coordinate of the noise value |
z | The z coordinate of the noise value |
Implements gf::Noise3D.