Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
|
Value 2D noise. More...
#include <gf/Noises.h>
Public Member Functions | |
ValueNoise2D (Random &random, Step< double > step) | |
Constructor. More... | |
virtual double | getValue (double x, double y) override |
Take a 2D noise value. More... | |
Public Member Functions inherited from gf::Noise2D | |
virtual | ~Noise2D () |
Virtual destructor. More... | |
double | operator() (double x, double y) |
Take a 2D noise value. More... | |
Value 2D noise.
Value noise is a lattice-based noise based on values.
|
overridevirtual |
Take a 2D noise value.
x | The x coordinate of the noise value |
y | The y coordinate of the noise value |
Implements gf::Noise2D.