Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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A drawable representation of a texture, with its own transformations, color, etc. More...
#include <gf/Sprite.h>
Public Member Functions | |
Sprite () | |
Default constructor. More... | |
Sprite (const Texture &texture) | |
Construct the sprite from a source texture. More... | |
Sprite (const Texture &texture, const RectF &textureRect) | |
Construct the sprite from a sub-rectangle of a source texture. More... | |
void | setTexture (const Texture &texture, bool resetRect=false) |
Change the source texture of the sprite. More... | |
const Texture * | getTexture () const |
Get the source texture of the sprite. More... | |
void | unsetTexture () |
Unset the source texture of the sprite. More... | |
void | setTextureRect (const RectF &rect) |
Set the sub-rectangle of the texture that the sprite will display. More... | |
const RectF & | getTextureRect () const |
Get the sub-rectangle of the texture displayed by the sprite. More... | |
void | setColor (const Color4f &color) |
Set the global color of the sprite. More... | |
const Color4f & | getColor () const |
Get the global color of the sprite. More... | |
RectF | getLocalBounds () const |
Get the local bounding rectangle of the entity. More... | |
void | setAnchor (Anchor anchor) |
Set the anchor origin of the entity. More... | |
VertexBuffer | commitGeometry () const |
Create a buffer with the current geometry. More... | |
virtual void | draw (RenderTarget &target, RenderStates states) override |
Draw the object to a render target. More... | |
Public Member Functions inherited from gf::Transformable | |
Transformable () | |
Default constructor. More... | |
void | setOrigin (Vector2f origin) |
Set the local origin of the object. More... | |
Vector2f | getOrigin () const |
Get the local origin of the object. More... | |
void | setPosition (Vector2f position) |
Set the position of the object. More... | |
Vector2f | getPosition () const |
Get the position of the object. More... | |
void | move (Vector2f offset) |
Move the object by a given offset. More... | |
void | setRotation (float angle) |
Set the orientation of the object. More... | |
float | getRotation () const |
Get the orientation of the object. More... | |
void | rotate (float angle) |
Rotate the object. More... | |
void | setScale (Vector2f factors) |
Set the scale factors of the object. More... | |
void | setScale (float factor) |
Set the scale factor of the object. More... | |
Vector2f | getScale () const |
Get the current scale of the object. More... | |
void | scale (Vector2f factors) |
Scale the object. More... | |
void | scale (float factor) |
Scale the object. More... | |
Matrix3f | getTransform () const |
Get the combined transform of the object. More... | |
Matrix3f | getInverseTransform () const |
Get the inverse of the combined transform of the object. More... | |
Public Member Functions inherited from gf::Drawable | |
virtual | ~Drawable () |
Virtual desctructor. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::Transformable | |
void | setOriginFromAnchorAndBounds (Anchor anchor, const RectF &bounds) |
Set the origin from an anchor and bounds. More... | |
A drawable representation of a texture, with its own transformations, color, etc.
gf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target.
It inherits all the functions from gf::Transformable: position, rotation, scale, origin. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions to change the overall color of the sprite, or to get its bounding rectangle.
gf::Sprite works in combination with the gf::Texture class, which loads and provides the pixel data of a given texture.
The separation of gf::Sprite and gf::Texture allows more flexibility and better performances: indeed a gf::Texture is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a gf::Sprite is a lightweight object which can use the pixel data of a gf::Texture and draw it with its own transformation/color/blending attributes.
It is important to note that the gf::Sprite instance doesn't copy the texture that it uses, it only keeps a reference to it. Thus, a gf::Texture must not be destroyed while it is used by a gf::Sprite (i.e. never write a function that uses a local gf::Texture instance for creating a sprite).
Usage example:
gf::Sprite::Sprite | ( | ) |
Default constructor.
Creates an empty sprite with no source texture.
gf::Sprite::Sprite | ( | const Texture & | texture | ) |
Construct the sprite from a sub-rectangle of a source texture.
texture | Source texture |
textureRect | Sub-rectangle of the texture to assign to the sprite |
VertexBuffer gf::Sprite::commitGeometry | ( | ) | const |
Create a buffer with the current geometry.
The geometry is uploaded in the graphics memory so that it's faster to draw.
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overridevirtual |
Draw the object to a render target.
This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.
target | Render target to draw to |
states | Current render states |
Implements gf::Drawable.
const Color4f& gf::Sprite::getColor | ( | ) | const |
RectF gf::Sprite::getLocalBounds | ( | ) | const |
Get the local bounding rectangle of the entity.
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
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inline |
Get the source texture of the sprite.
If the sprite has no source texture, a nullptr
pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.
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inline |
Get the sub-rectangle of the texture displayed by the sprite.
void gf::Sprite::setAnchor | ( | Anchor | anchor | ) |
Set the anchor origin of the entity.
Compute the origin of the entity based on the local bounds and the specified anchor. Internally, this function calls Transformable::setOrigin()
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anchor | The anchor of the entity |
void gf::Sprite::setColor | ( | const Color4f & | color | ) |
Set the global color of the sprite.
This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity.
By default, the sprite's color is opaque white.
color | New color of the sprite |
void gf::Sprite::setTexture | ( | const Texture & | texture, |
bool | resetRect = false |
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Change the source texture of the sprite.
The texture must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined.
If resetRect
is true, the texture rect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.
texture | New texture |
resetRect | Should the texture rect be reset to the size of the new texture? |
void gf::Sprite::setTextureRect | ( | const RectF & | rect | ) |
Set the sub-rectangle of the texture that the sprite will display.
The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.
The rectangle is given in texture coordinates, meaning that \((0,0)\) is the top left corner and \((1,1)\) is the bottom right corner.
rect | Rectangle defining the region of the texture to display |
void gf::Sprite::unsetTexture | ( | ) |
Unset the source texture of the sprite.
After a call to this function, the sprite has no source texture.