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| Vector ()=default |
| Default constructor. More...
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| Vector (T val) |
| Constructor that fills the vector with a value. More...
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| Vector (T *array) |
| Constructor that takes an array. More...
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constexpr | Vector (T x, T y) |
| Constructor that takes 2 components. More...
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| Vector (const Vector &other)=default |
| Default copy constructor. More...
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template<typename U > |
| Vector (const Vector< U, 2 > &other) |
| Converting copy constructor. More...
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T | operator[] (std::size_t i) const |
| Access to the \( i \)-th coordinate. More...
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T & | operator[] (std::size_t i) |
| Access to the \( i \)-th coordinate. More...
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T * | begin (void) |
| Iterator.to the first element. More...
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T * | end (void) |
| Iterator to the element after the last one. More...
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T const * | begin (void) const |
| Iterator.to the first element (const version). More...
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T const * | end (void) const |
| Iterator on the element after the last one (const version). More...
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T const * | cbegin (void) const |
| Iterator.on the first element (const version). More...
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T const * | cend (void) const |
| Iterator on the element after the last one (const version). More...
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union gf::Vector< T, 2 >:: { ... } | |
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T | data [2] |
| Generic representation. More...
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T | x |
| First coordinate in the (x,y) representation. More...
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T | y |
| Second coordinate in the (x,y) representation. More...
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T | u |
| First coordinate in the (u,v) representation. More...
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T | v |
| Second coordinate in the (u,v) representation. More...
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T | s |
| First coordinate in the (s,t) representation. More...
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T | t |
| Second coordinate in the (s,t) representation. More...
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T | width |
| First coordinate in the size representation. More...
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T | height |
| Second coordinate in the size representation. More...
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T | col |
| First coordinate in the indices representation. More...
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T | row |
| Second coordinate in the indices representation. More...
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template<typename T>
struct gf::Vector< T, 2 >
A 2D vector.
This specialization of gf::Vector handles the 2-dimension spaces. It can be accessed with various representations:
- the generic representation with the
data
member
- the
(x,y)
representation, used for generic coordinates in the 2D space
- the
(u,v)
representation, used for texture coordinates (see UV mapping)
- the
(s,t)
representation, used for texture coordinates
- the size representation with a
width
member and a height
member, used to represent a 2-dimensional size
- the indices representation with a
col
member and a row
member, used to access a 2-dimensional array (gf::Array2D)
Several common typedef are defined:
Usage example:
v1.x = 18.2f;
bool different = (v2 != v3);
size.width = 1920;
size.height = 1080;
texCoords.u = 0.0f;
texCoords.v = 0.3f;