Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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Specialized shape representing a circle. More...
#include <gf/Shapes.h>
Public Member Functions | |
CircleShape (float radius=0, std::size_t pointCount=30) | |
Default constructor. More... | |
CircleShape (const CircF &circ, std::size_t pointCount=30) | |
Constructor with a circle. More... | |
void | setRadius (float radius) |
Set the radius of the circle. More... | |
float | getRadius () const |
Get the radius of the circle. More... | |
void | setPointCount (std::size_t pointCount) |
Set the number of points of the circle. More... | |
virtual std::size_t | getPointCount () const override |
Get the total number of points of the shape. More... | |
virtual Vector2f | getPoint (std::size_t index) const override |
Get a point of the shape. More... | |
Public Member Functions inherited from gf::Shape | |
Shape () | |
Default constructor. More... | |
void | setTexture (const Texture &texture, bool resetRect=false) |
Change the source texture of the shape. More... | |
const Texture * | getTexture () const |
Get the source texture of the shape. More... | |
void | unsetTexture () |
Unset the source texture of the shape. More... | |
void | setTextureRect (const RectF &rect) |
Set the sub-rectangle of the texture that the shape will display. More... | |
const RectF & | getTextureRect () const |
Get the sub-rectangle of the texture displayed by the shape. More... | |
void | setColor (const Color4f &color) |
Set the fill color of the shape. More... | |
const Color4f & | getColor () const |
Get the fill color of the shape. More... | |
void | setOutlineColor (const Color4f &color) |
Set the outline color of the shape. More... | |
const Color4f & | getOutlineColor () const |
Get the outline color of the shape. More... | |
void | setOutlineThickness (float thickness) |
Set the thickness of the shape's outline. More... | |
float | getOutlineThickness () const |
Get the outline thickness of the shape. More... | |
RectF | getLocalBounds () const |
Get the local bounding rectangle of the entity. More... | |
void | setAnchor (Anchor anchor) |
Set the anchor origin of the entity. More... | |
VertexBuffer | commitGeometry () const |
Create a buffer with the current geometry. More... | |
VertexBuffer | commitOutlineGeometry () const |
Create a buffer with the current outline geometry. More... | |
virtual void | draw (RenderTarget &target, RenderStates states) override |
Draw the object to a render target. More... | |
Public Member Functions inherited from gf::Transformable | |
Transformable () | |
Default constructor. More... | |
void | setOrigin (Vector2f origin) |
Set the local origin of the object. More... | |
Vector2f | getOrigin () const |
Get the local origin of the object. More... | |
void | setPosition (Vector2f position) |
Set the position of the object. More... | |
Vector2f | getPosition () const |
Get the position of the object. More... | |
void | move (Vector2f offset) |
Move the object by a given offset. More... | |
void | setRotation (float angle) |
Set the orientation of the object. More... | |
float | getRotation () const |
Get the orientation of the object. More... | |
void | rotate (float angle) |
Rotate the object. More... | |
void | setScale (Vector2f factors) |
Set the scale factors of the object. More... | |
void | setScale (float factor) |
Set the scale factor of the object. More... | |
Vector2f | getScale () const |
Get the current scale of the object. More... | |
void | scale (Vector2f factors) |
Scale the object. More... | |
void | scale (float factor) |
Scale the object. More... | |
Matrix3f | getTransform () const |
Get the combined transform of the object. More... | |
Matrix3f | getInverseTransform () const |
Get the inverse of the combined transform of the object. More... | |
Public Member Functions inherited from gf::Drawable | |
virtual | ~Drawable () |
Virtual desctructor. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::Shape | |
void | updateGeometry () |
Recompute the internal geometry of the shape. More... | |
Protected Member Functions inherited from gf::Transformable | |
void | setOriginFromAnchorAndBounds (Anchor anchor, const RectF &bounds) |
Set the origin from an anchor and bounds. More... | |
Specialized shape representing a circle.
This class inherits all the functions of gf::Transformable (position, rotation, scale, bounds, ...) as well as the functions of gf::Shape (outline, color, texture, ...).
Usage example:
Since the graphics card can't draw perfect circles, we have to fake them with multiple triangles connected to each other. The "points count" property of gf::CircleShape defines how many of these triangles to use, and therefore defines the quality of the circle.
The number of points can also be used for another purpose; with small numbers you can create any regular polygon shape: equilateral triangle, square, pentagon, hexagon, ...
gf::CircleShape::CircleShape | ( | float | radius = 0 , |
std::size_t | pointCount = 30 |
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Default constructor.
radius | Radius of the circle |
pointCount | Number of points composing the circle |
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explicit |
Constructor with a circle.
The shape takes the radius of the circle and the position of the circle.
circ | A circle with a radius and a position |
pointCount | Number of points composing the circle |
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overridevirtual |
Get a point of the shape.
The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account.
The result is undefined if index
is out of the valid range.
index | Index of the point to get, in range \( [0, n-1] \) where \( n \) is the number of points of the shape. |
Implements gf::Shape.
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overridevirtual |
Get the total number of points of the shape.
Implements gf::Shape.
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inline |
void gf::CircleShape::setPointCount | ( | std::size_t | pointCount | ) |
Set the number of points of the circle.
pointCount | New number of points of the circle |
void gf::CircleShape::setRadius | ( | float | radius | ) |