Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
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~
- a -
abs() :
gf::Vector< T, N >
Action() :
gf::Action
AdaptativeView() :
gf::AdaptativeView
addAction() :
gf::ActionContainer
addCloseControl() :
gf::Action
addColorStop() :
gf::ColorRamp
addEffect() :
gf::RenderPipeline
addEntity() :
gf::EntityContainer
addFrame() :
gf::Animation
addGamepadAxisControl() :
gf::Action
addGamepadButtonControl() :
gf::Action
addKeycodeKeyControl() :
gf::Action
addModel() :
gf::ModelContainer
addMouseButtonControl() :
gf::Action
addPoint() :
gf::Polygon
addScancodeKeyControl() :
gf::Action
addSearchDir() :
gf::AssetManager
addSubTexture() :
gf::TextureAtlas
addView() :
gf::ViewContainer
AlphaTexture() :
gf::AlphaTexture
angle() :
gf::Vector< T, N >
AnimatedSprite() :
gf::AnimatedSprite
Animation() :
gf::Animation
AntiAliasingEffect() :
gf::AntiAliasingEffect
append() :
gf::VertexArray
applyTransform() :
gf::Polygon
Array2D() :
gf::Array2D< T >
ArrayRef() :
gf::ArrayRef< T >
asDuration() :
gf::Time
asMicroseconds() :
gf::Time
asMilliseconds() :
gf::Time
asSeconds() :
gf::Time
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