Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
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~
- m -
manhattanDistance() :
gf::Vector< T, N >
manhattanLength() :
gf::Vector< T, N >
mapCoordsToPixel() :
gf::RenderTarget
mapPixelToCoords() :
gf::RenderTarget
Matrix() :
gf::Matrix< T, ROWS, COLS >
,
gf::Matrix< T, 2, 2 >
,
gf::Matrix< T, 3, 3 >
,
gf::Matrix< T, 4, 4 >
max() :
gf::Vector< T, N >
maximize() :
gf::Window
MemoryInputStream() :
gf::MemoryInputStream
menubarBegin() :
gf::UI
menubarEnd() :
gf::UI
menuBeginLabel() :
gf::UI
menuBeginSymbol() :
gf::UI
menuBeginSymbolLabel() :
gf::UI
menuClose() :
gf::UI
menuEnd() :
gf::UI
menuItemLabel() :
gf::UI
menuItemSymbolLabel() :
gf::UI
MessageManager() :
gf::MessageManager
microseconds() :
gf::Time
milliseconds() :
gf::Time
min() :
gf::Vector< T, N >
minimize() :
gf::Window
Monitor() :
gf::Monitor
MouseButtonControl() :
gf::MouseButtonControl
move() :
gf::Transformable
,
gf::View
Multifractal2D() :
gf::Multifractal2D
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