Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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gf on github
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~
- r -
radio() :
gf::UI
Random() :
gf::Random
read() :
gf::FileInputStream
,
gf::InputStream
,
gf::MemoryInputStream
Rect() :
gf::Rect< T >
RectangleShape() :
gf::RectangleShape
registerHandler() :
gf::MessageManager
removeEntity() :
gf::EntityContainer
removeHandler() :
gf::MessageManager
removeHandlers() :
gf::MessageManager
removeModel() :
gf::ModelContainer
removeTypedEntity() :
gf::EntityContainer
render() :
gf::Entity
,
gf::EntityContainer
RenderPipeline() :
gf::RenderPipeline
RenderTarget() :
gf::RenderTarget
RenderTexture() :
gf::RenderTexture
RenderWindow() :
gf::RenderWindow
reserve() :
gf::VertexArray
reset() :
gf::Action
,
gf::ActionContainer
,
gf::Control
,
gf::Flags< E >
,
gf::Singleton< T >
,
gf::View
resize() :
gf::VertexArray
resized() :
gf::RenderPipeline
ResourceCache() :
gf::ResourceCache< T >
ResourceManager() :
gf::ResourceManager
restart() :
gf::Clock
restore() :
gf::Window
RidgedMultifractal2D() :
gf::RidgedMultifractal2D
rotate() :
gf::Transformable
,
gf::View
RoundedRectangleShape() :
gf::RoundedRectangleShape
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