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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Cells, including all inherited members.
| computeBounds(Vector2i layerSize) const noexcept=0 | gf::Cells | pure virtual |
| computeCellBounds(Vector2i coords) const noexcept=0 | gf::Cells | pure virtual |
| computeCoordinates(Vector2f position) const noexcept=0 | gf::Cells | pure virtual |
| computeNeighbors(Vector2i coords, Vector2i layerSize, Flags< CellNeighborQuery > flags=gf::None) const =0 | gf::Cells | pure virtual |
| computePolyline(Vector2i coords) const =0 | gf::Cells | pure virtual |
| computeVisibleArea(const RectF &local) const noexcept=0 | gf::Cells | pure virtual |
| ~Cells() | gf::Cells | virtual |