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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Files | |
| file | Action.h [code] |
| file | Activities.h [code] |
| file | Activity.h [code] |
| file | Alignment.h [code] |
| file | Anchor.h [code] |
| file | AnimatedSprite.h [code] |
| file | Animation.h [code] |
| file | Array2D.h [code] |
| file | AssetManager.h [code] |
| file | BasicSprite.h [code] |
| file | BasicText.h [code] |
| file | Blend.h [code] |
| file | BlockAllocator.h [code] |
| file | BufferedGeometry.h [code] |
| file | Cells.h [code] |
| file | CellTypes.h [code] |
| file | Circ.h [code] |
| file | Clipboard.h [code] |
| file | Clock.h [code] |
| file | Collision.h [code] |
| file | Color.h [code] |
| file | ColorRamp.h [code] |
| file | Console.h [code] |
| file | ConsoleChar.h [code] |
| file | ConsoleFont.h [code] |
| file | Control.h [code] |
| file | Controls.h [code] |
| file | Coordinates.h [code] |
| file | Cursor.h [code] |
| file | Curve.h [code] |
| file | Curves.h [code] |
| file | Dice.h [code] |
| file | Direction.h [code] |
| file | Drawable.h [code] |
| file | Easings.h [code] |
| file | Effect.h [code] |
| file | Effects.h [code] |
| file | Entity.h [code] |
| file | EntityContainer.h [code] |
| file | Event.h [code] |
| file | Flags.h [code] |
| file | Font.h [code] |
| file | GameManager.h [code] |
| file | Gamepad.h [code] |
| file | GamepadValues.h [code] |
| file | Geometry.h [code] |
| file | GeometryTypes.h [code] |
| file | GraphicsHandle.h [code] |
| file | GraphicsInfo.h [code] |
| file | Grid.h [code] |
| file | Handle.h [code] |
| file | Heightmap.h [code] |
| file | Id.h [code] |
| file | Image.h [code] |
| file | Keyboard.h [code] |
| file | Library.h [code] |
| file | Log.h [code] |
| file | Logo.h [code] |
| file | Map.h [code] |
| file | Math.h [code] |
| file | Matrix.h [code] |
| file | Message.h [code] |
| file | MessageManager.h [code] |
| file | Model.h [code] |
| file | ModelContainer.h [code] |
| file | Models.h [code] |
| file | Monitor.h [code] |
| file | Mouse.h [code] |
| file | MouseValues.h [code] |
| file | Move.h [code] |
| file | NinePatch.h [code] |
| file | Noise.h [code] |
| file | Noises.h [code] |
| file | Orientation.h [code] |
| file | Packet.h [code] |
| file | Particles.h [code] |
| file | Path.h [code] |
| file | Paths.h [code] |
| file | PointSequence.h [code] |
| file | Polygon.h [code] |
| file | Polyline.h [code] |
| file | Portability.h [code] |
| file | PostProcessing.h [code] |
| file | PrimitiveType.h [code] |
| file | Quarter.h [code] |
| file | Queue.h [code] |
| file | Random.h [code] |
| file | RandomBinaryTree.h [code] |
| file | Range.h [code] |
| file | Rect.h [code] |
| file | Ref.h [code] |
| file | Region.h [code] |
| file | RenderPipeline.h [code] |
| file | RenderStates.h [code] |
| file | RenderTarget.h [code] |
| file | RenderTexture.h [code] |
| file | RenderWindow.h [code] |
| file | ResourceManager.h [code] |
| file | Rune.h [code] |
| file | Scene.h [code] |
| file | SceneManager.h [code] |
| file | Segue.h [code] |
| file | SegueEffect.h [code] |
| file | SegueEffects.h [code] |
| file | Serialization.h [code] |
| file | SerializationFwd.h [code] |
| file | SerializationOps.h [code] |
| file | Shader.h [code] |
| file | Shape.h [code] |
| file | Shapes.h [code] |
| file | SharedGraphics.h [code] |
| file | Singleton.h [code] |
| file | Sleep.h [code] |
| file | Socket.h [code] |
| file | SocketAddress.h [code] |
| file | SocketGuard.h [code] |
| file | SocketSelector.h [code] |
| file | SocketTypes.h [code] |
| file | Span.h [code] |
| file | Spatial.h [code] |
| file | Spatial_DynamicTree.h [code] |
| file | Spatial_Quadtree.h [code] |
| file | Spatial_RStarTree.h [code] |
| file | Spatial_SimpleSpatialIndex.h [code] |
| file | SpatialTypes.h [code] |
| file | Sprite.h [code] |
| file | SpriteBatch.h [code] |
| file | Stream.h [code] |
| file | Streams.h [code] |
| file | StringUtils.h [code] |
| file | SystemInfo.h [code] |
| file | TcpListener.h [code] |
| file | TcpSocket.h [code] |
| file | Text.h [code] |
| file | Texture.h [code] |
| file | TextureAtlas.h [code] |
| file | TileLayer.h [code] |
| file | Tileset.h [code] |
| file | Time.h [code] |
| file | Tmx.h [code] |
| file | TmxOps.h [code] |
| file | Transform.h [code] |
| file | Transformable.h [code] |
| file | Triangulation.h [code] |
| file | Tween.h [code] |
| file | Types.h [code] |
| file | UdpSocket.h [code] |
| file | Vector.h [code] |
| file | VectorOps.h [code] |
| file | Vertex.h [code] |
| file | VertexArray.h [code] |
| file | VertexBuffer.h [code] |
| file | View.h [code] |
| file | ViewContainer.h [code] |
| file | Views.h [code] |
| file | Widget.h [code] |
| file | WidgetContainer.h [code] |
| file | Widgets.h [code] |
| file | Winding.h [code] |
| file | Window.h [code] |